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Yume nikki madotsuki base
Yume nikki madotsuki base










Number World tiles are in the image for some reason.A broken up version of the flowerbed exists alongside the flight of stairs.Īn earlier version of Neon World's ChipSet.In the middle the fence-like object is present, alongside the tree found outside the FC House.The upper right corner is almost a direct copy from FC_01, but half of one of the FC Dungeon walls is missing.The left side is a direct copy from FC_01.The Aztec walls from v0.09 are still present, as is the tiny unused tree found in v0.09.Ī second ChipSet for FC World, which does not exist in any version of the game found thus far.Some lines resembling a diagonal fence exist in the image.Beneath the two unused trees is a dark green rectangle.One of the flowerbeds has a flight of stairs(?) connected to it.Some kind of triangular flowerbed(?) is on the image twice.Several additional tiles can be found on the right side.Each of the Witch Effect sprites are facing right, suggesting that Kikiyama may have tried using CharSet graphics instead of pictures for the Witch's Flight event at one point.Īn earlier version of FC World's ChipSet.The only difference is that the shorter traffic cone is missing.Īn earlier version of the CharSet that the shadowless Witch Effect sprites are found on.This iteration of the CharSet can be found in v0.09. This CharSet is almost the same as the used variant, except for some strange white artifacts around the elevator door. The only difference is how the stairs are pieced together.This iteration of the CharSet can be found in older versions of the game. Unfortunately, due to the nature of compression within Thumbs.db files, the quality and resolution of these files are very low. Thumbs.db ImagesĬached within the Thumbs.db files are a few earlier versions of existing images, as well as some that were cut from the final game. It is used for when you stab the big Goblin,, and sped-up when interacting with an NPC in the Neon World, although it is missing from some English versions. This sound plays if you no-clip to interact with the creature that rarely appears in the pond on the Witch's Island. Only the first frame of each direction is used in this state, though each of the unused frames are duplicates that are shifted over. Perhaps at one point, being able to open the menu while seated in the chair was intentional, and not a bug.Īlso unused are some moving sprites for when Madotsuki is sitting still in the chair, which may have been the original animation for scooting around in it. The 8-bit wake-up pinch sprites were overwritten by the Spirit Headband effect with invisibility active, but can be found in v0.09.Ī mugshot exists for when Madotsuki is riding the desk chair, but even with the various chair-related glitches, it can never be seen. This unused Effect has Madotsuki wear a blindfold. There are some sprites for more Effects in the game, as well as additional sprites for some existing Effects. In the Steam and English Playism versions, all the default graphics, sounds, and music assets from RPG Maker 2003 remain in the game's files, unused. Note: Due to many characters and locations lacking proper names, this article primarily uses the commonly-accepted fan names provided by the Yume Nikki Wiki for the sake of familiarity, unless referring to specific files. This page covers v0.10(a), while the prototype article details the earlier versions that have been recovered.

YUME NIKKI MADOTSUKI BASE UPDATE

The game launched under v0.00, being updated numerous times until v0.10 was released as the final content update on October 1, 2007. The game is a wide-open world, with no main goal besides collecting all the Effects. Yume Nikki ("Dream Diary") is the story of a young girl named Madotsuki who has very strange dreams. Released internationally: July 11, 2012 (Playism), January 10, 2018 (Steam)










Yume nikki madotsuki base